SCP-666-FR

Item #: SCP-666-FR

Threat Level: Red

Object Class: Safe Euclid

Special Containment Procedures: SCP-666-FR must be kept in a nesting box at Site Kybian made up of two containers.

The first is a small varnished walnut case covered with seals and must remain in the second, a titanium safe locked by a padlock with four rows of six digits. The box containing SCP-666-FR must be located in an empty concrete room measuring 5 m x 5 m x 5 m, the walls of which must be covered on a weekly basis with esoteric protection symbols, anti-goetic configurations and conjuration seals.

A purification ritual using incense and holy water must be performed in the room every Monday.

The staff responsible for maintaining SCP-666-FR's containment room must come from the Department of Demonology, be under the age of 40 and be in perfect physical and mental health. The same applies to researchers wishing to carry out research on SCP-666-FR, who must receive direct approval from the Director of the Department of Demonology.

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SCP-666-FR

Description: SCP-666-FR is a red Game Boy Advance SP, a portable video game console, in poor condition. A large part of the device has been restored by the Foundation, but there are still scratches on the outer shell and a large crack on the screen, as well as a considerable risk of irreparable damage to the device should the game in the console be removed, a cartridge of Mario Kart: Super Circuit, a go-kart racing game, hereinafter referred to as SCP-666-FR-1.

The power switch no longer works, leaving SCP-666-FR in a constant state of operation. The object's battery is apparently inexhaustible; the cause of this anomaly is unknown.

SCP-666-FR-1 differs greatly from other non-anomalous game cartridges on the market due to the presence of bugs of anomalous origin, as well as [DATA EXPUNGED]. An exhaustive list of notable differences is currently being compiled by the research staff.

SCP-666-FR was found by French police on 27/02/2004 in the passenger compartment of a family car that had left the road and crashed into a ravine from more than 35 metres high. All four occupants of the vehicle died instantly. It is suspected that the object's damage and anomalous characteristics are the result of this incident.


Police report regarding the incident of 27/02/2004:

Background: The Laverne family were due to travel to the Morbier ski resort. Mrs Laverne had promised to contact her sister, Morgane Defey, when they arrived. After 48 hours without any news, Mrs Defey contacted emergency services.

Assessment: Police launched a search in the Morbier area, but were unable to locate the vehicle or any members of the Laverne family. The bank cards of the adults in the family had not been used in the 72 hours prior to Mrs. Defey's call, making it impossible to locate the Lavernes precisely.

The Lavernes' Ford Fiesta was discovered just over 36 hours after the search began, some forty kilometres from their supposed destination, in a chasm off a remote mountain road. The bodies of all four members of the family were in the passenger compartment.

The car wreck was in a condition that required the intervention of an extrication team to remove the bodies. The officers on the scene noted an unusually high number of flies in the vicinity of the incident and a pervasive smell of sulphur.

Several other details caught the investigators' attention: firstly, the location of the vehicle, in an isolated area known only to local residents. Secondly, the presence in the trunk of the car of a hunting rifle wrapped in a police uniform (Mr. Laverne was a member of the police force). Thirdly, Sandra Laverne, the youngest child in the family, was clutching a video game console that was still switched on. The console was sent to a specialist organisation after analysis of the tissue present on the object by the autopsy laboratory. Fourthly, a blood-stained penknife was found in the passenger compartment. Finally, the bodies of Mr and Mrs Laverne showed marks that predated the incident: Mr Laverne's neck showed several wounds on his right side, the shape and depth of which suggest that they had been caused by the knife mentioned above. This hypothesis was confirmed by laboratory analysis of the blood on the blade. Mrs Laverne's mouth was covered in dried saliva, suggesting an epileptic seizure.

Conclusion: The circumstances of the incident remain unknown. A full investigation has been requested.

Colette Chantecoq,
Police inspector

Note from Brigadier Jean Charpentier (Foundation agent): The case has been suspended and delegated to the SCP Foundation.


Observations of SCP-666-FR-1's anomalous characteristics:
(as of 02/03/2004, this addendum is still being completed by the research teams)

Several test sessions supervised by Dr. Meier have been carried out on SCP-666-FR-1 since its recovery. The following bugs have been reported:

  • The turn indicator, designed to warn the player of upcoming manoeuvres in a semi-3D environment that is sometimes difficult to distinguish correctly, is incorrect in around 15% of cases. For example, the indicator may show a sharp left turn when the next manoeuvre is a slight right turn. The indicator may also indicate manoeuvres when the road ahead is a straight line.
  • When a CPU1 controls Mario, he disappears from the second frame after the start signal of a race and does not reappear. When Mario is the character selected by the player, this bug does not occur.
  • When the character selected by the player is Luigi, the player can no longer control their kart. The player then remains immobile until the end of the race, or until they interrupts the game and selects another character.
  • When the selected character is Yoshi, all the CPUs except Wario behave erratically, ignoring the race to the point of sometimes driving the wrong way or directly into obstacles, water or a void, in order to escape from the player and stay as far away from him as possible. When Yoshi is controlled by a CPU, it does not move, remains static throughout the race and is ignored by the other competitors.
  • The ‘Sky Garden’ circuit cannot be launched in any game mode. When selected, the game will freeze for a few seconds, before automatically returning to the title screen. This automated reboot of the game is not a naturally existing feature on Mario Kart: Super Circuit.
  • All sprites representing ‘Boos’, flagship antagonist characters in the Mario franchise, are absent, sometimes replaced by a black square.
  • Players' personal times in Time Trial mode cannot be recorded.
  • The ‘Boo’ item, a ghost that can be launched for various gameplay advantages, cannot be obtained by touching the item boxes.
  • Many road textures and obstacle sprites are corrupted by visual glitches which can make the game difficult to read.

These are more than usual alterations in the cases we are studying. We have more interesting things to deal with, folks. I'd like us to stop trying to complete this futile list to count every missing pixel and focus more on CPUs, please. - Dr. Meier

The behaviour of non-player characters follows a specific pattern for each character that differs from that of a classic game cartridge. Usually, depending on the character chosen by the player, a ‘rival’ system is set up by the game, assigning different speeds to the non-player characters so that certain competitors are the main opponents in the race and the others form a harmonious pack. In SCP-666-FR-1, this system doesn't seem to work.

  • Mario, as previously mentioned, disappears when controlled by a CPU.
  • Luigi is consistently the fastest and most aggressive CPU. He seems to obtain purely offensive objects, such as shells and bananas, more frequently than the other competitors. More unusually, a tendency to hold grudges has been observed in the CPU's behaviour, demonstrating an ability to remember over dozens of games: when it is harassed by the player with objects or the player wins the race several times in a row, it has been observed that the entity tends to seek revenge by trying to sabotage the player's next races, in particular by trying to jostle him repeatedly or by staying at the back of the race to collect blue shells and throw them as soon as the player arrives in first place. The level of play of this CPU is very high: the entity manages to perform complex manoeuvres, take shortcuts that only experienced players use, and anticipate the player's offensive actions.
  • Peach is systematically at the back of the pack, obviously on purpose, slowing down to stay in the last positions regardless of the progress of the race or the player's level, sometimes even stopping just long enough for the bulk of the participants to move away. On the other hand, when the player chooses to play Mario, the entity starts to follow them, regardless of their movements, whether they goes against the flow or choose to remain static. She does not attack or push the player, but simply follows them, unless the player attacks her with an object, at which point she resumes her usual behaviour for the rest of the race and will no longer trust the player for a variable length of time. A good way to regain the CPU's trust is to choose another character for around twenty races and then select Mario again. This CPU's level of play is medium to low: the entity doesn't use its offensive objects, only uses the shortcuts that are easy to access, and sometimes makes a few steering mistakes.
  • Toad is a CPU with an extremely low level of play, struggling with most manoeuvres and frequently coming into contact with the game's various obstacles. His use of objects is random and he sometimes drives the wrong way, getting ‘lost’ on the circuit. As the game progressed, its level of play seemed to improve: errors are now less frequent and the entity is better able to follow the course of the circuit.
  • Yoshi, as previously mentioned, remains static when controlled by a CPU.
  • Both Donkey Kong and Bowser have an average level of play, occasionally taking shortcuts and using their objects strategically, sometimes trying to anticipate opponents' moves or hinder drivers who are tailing them. More unusually, there was a strong tendency for them to sabotage each other's races, with a tendency to hold grudges that could last for dozens of games. On the other hand, Donkey Kong never seems to dare overtake Luigi, systematically slowing down when he starts to gain an advantage, while Bowser doesn't hesitate to challenge him more directly. What's more, Donkey Kong sometimes slows down specifically to stay around Toad, but this behaviour is rare.
  • Wario is the only CPU that seems to behave normally according to the gameplay system originally intended by the game's original developers. His speed varies according to the character chosen by the player, and he doesn't display any unusual behaviour.

Here we have a typical example of CPU possession by etheric residue2. All the evidence is there: cross-game memory, complex and adaptive strategies, individual and distinct game behaviour, learning… But what's phenomenal is that this is the first case we've studied where there are several in the same game. Usually, one kid's etheric residue from drowning in his pond is more than enough to overload his Majora's Mask cartridge, but here we have potentially five or six residues for a cartridge nearly half the size of a Nintendo 64's! It calls into question everything I've come to understand in over thirty years of studying anomalous video games…

It goes without saying that the residue most certainly came from the unfortunate people who died in the car accident, but what I don't understand is that there were only four of them, and there are too many CPUs here with altered behaviour for this to make sense. What's more, I don't like the smell of sulphur that occurs when you play the console for more than a few minutes, and I suspect it's a harmful influence. I'm going to seek a second opinion from a trusted colleague, Dr. Molitor, who specialises in demonology. - Dr. Meier


Report by the Department of Demonology:

Preliminary investigation report:

Advanced putrefaction, the overwhelming presence of flies and the smell of sulphur are signs frequently cited when a demonic presence is suspected. However, it's important to first look at rational explanations before crying possession or the presence of an entity emerging from the bowels of the Pandemonium. However, during the preliminary investigation, based on Dr. Meier's work, the police reports and the intervention of mediums and spiritualists affiliated to the Department of Demonology on the console, the demonic presence could not be ruled out at all and was more likely to be confirmed.

Analysis of the accident:

As the abundance of flies did not accompany the console on its travels, an investigation was carried out into the precise moment of the Laverne accident when these signs were observed. The circumstances of the incident are unclear, but with the hypothesis of possession, certain events might find an explanation.

According to the police reports drawn up at the scene and during the autopsies, the vehicle ran off the road when Bruno Laverne was seriously injured, obviously as a result of a blow from the penknife found at the scene of the accident. Two main hypotheses can be explored with this in mind: 1) Bruno Laverne struck himself. This hypothesis may be supported by the fact that the weapon belonged to him. 2) Antoine Laverne, who was in the best position to attack his father, stabbed him in a fit of anger.
 
The two behaviours described here may seem irrational, of course, but in our field, we sometimes have to act opposite to Occam's Razor and therefore study the hypotheses that are added with an awareness of the Anomalous. Potential acts and intentions can be linked to cases of proven or suspected possession: sudden fits of anger, murderous impulses fuelled by an entity resorting to paranoia or exploiting the psychic weaknesses of its prey, or extreme despair can be symptoms of the influence of a demon or a poltergeist.

Another suspicious element is the traces of saliva around Dona Laverne's mouth. Extreme salivation is sometimes reported in cases of exorcism or spontaneous possession. Although Dona was wearing her seatbelt, making the act of stabbing her husband a complex one, testimonies from possessed people capable of twisting their limbs at impossible angles and/or displaying almost superhuman strength prevent us from ruling out this hypothesis, especially as at the time of writing, the traces of saliva could not be explained.

Sandra Laverne, the family's youngest daughter, cannot reasonably be excluded from the list of potential possessed persons either: the fact that she is the only victim whose autopsy report and the clues at the scene of the incident do not lead to any suspicion of possession on her person is an incriminating factor in itself. Malignant entities tend to act in secret and use decoys. It is possible that the entity has attached itself to the child, which is why the console may have acquired these anomalous characteristics, and has manifested itself in the passenger compartment of the car, causing mass hysteria.

Recommendations from the Department of Demonology:

Given all the evidence presented to the Department of Demonology, our hypotheses converge with those of Dr. Meier: the console currently contains sentient entities, most likely the spiritual residues of the members of the Laverne family and potentially other as yet undetermined individuals. The main problem is that it is currently difficult to determine who's who, and the role of the detected demonic influence has yet to be determined.

In collaboration with the Department of Videogame Studies, the Department of Demonology recommends continuing research into SCP-666-FR-1, in particular the as yet unexplored game modes such as multiplayer, and working on a potential method of communication with the CPUs.


Experiments on SCP-666-FR-1's multiplayer mode:
 

 
Date: 04/06/2004
 
Intentions: Experimental session aimed at exploring the multiplayer mode of SCP-666-FR-1 using a link cable for four players and three other non-anomalous Game Boy Advances, supervised by Dr. Meier, head of research on SCP-666-FR, and Dr. Molitor, head assistant and consultant.
 
Four agents of MTF Mi-5 ("Pro Gamers") were selected for this session. Agent Waker, coordinator and team captain, is P13 and is the agent who will be holding SCP-666-FR. Agent Hale is P2, Agent Murphy is P3 and Agent Summer is P4.


Transcript:
 
The agents set up four chairs around a round table so that they can be comfortably seated and deal with a relatively short cable link. Dr. Meier and Dr. Molitor sit down nearby and do a final check of the audio and video recording equipment.
 
Once they are in place, Agent Waker starts preparing the game on SCP-666-FR-1.
 
Agent Waker: Are we ready to go, Doctor? Shall we begin with ‘Mario Circuit’?
 
Dr. Meier: Yes, start simple. I'm not expecting anything exciting anyway. Let's do a quick tour of this cup and then Summer, Hale and Murphy, you're good to go: we'll keep Waker to try and interact with the CPUs again.
 
Agent Murphy: Why can't we play a multi-cartridge game? I hate Yoshi4. We can't afford normal cartridges anymore? Is the video game market too expensive?
 
Agent Hale: Don't be ridiculous. We're not allowed, that's all.
 
Agent Murphy: Not allowed?
 
Agent Waker: It's basic protocol, rookie. No multi-cartridges without authorisation from the head of the Department. Too much risk of infection, of transfering anomalous stuff from one cartridge to another. We try to avoid that.
 
Agent Summer: We try, yes.
 
Agent Murphy: Oh look, he speaks.
 
Dr. Molitor: Come on now, can we focus? Let's make it quick.
 
Agent Waker: Got it. Let's go.
 
Agent Waker chooses the ‘Mario Circuit’ level and starts the game. Soon, as the countdown to the start began, Agent Waker noticed that Luigi, hereinafter referred to as SCP-666-FR-L, was with them on the starting line.
 
Agent Waker: Ah, we got a CPU, doctors.
 
Dr. Meier: That's not normal. No CPUs in multiplayer mode. Who is it?
 
Agent Hale: Luigi.
 
The race begins. SCP-666-FR-L starts off with a turbo start. The Agents follow him.
 
Agent Waker: What do we do?
 
Dr. Meier: Keep going, I'll talk it over with Molitor. Dr. Meier leans towards his colleague, as an aside. What do you think that means?
 
Dr. Molitor: I have no idea, it's not my speciality, Doctor. Wasn't it you who said that this kind of bug was common in haunted cartridges?
 
Agent Murphy: Shit. Obstacles on the track, watch out.
 
Agent Hale: Got it.
 
On the circuit, numerous static shells are placed on certain sections of the road. It is also observed that they reappear a few seconds after being touched, at a random point in the section. These obstacles are not present in the original game.
 
Dr. Meier: But, we do agree that they're residue, don't we? Isn't that an attempt at communication?
 
Dr. Molitor: Well…
 
Dr. Molitor looks at Agent Hale's screen, who has just collided with a banana peel placed in a bend by SCP-666-FR-L.
 
Dr. Molitor: If it is, it doesn't seem very obvious to me.
 
Dr. Meier: Right. Dr. Meier straightens up in his chair and leans towards Agent Waker. You and Hale play normally and stay close to Luigi. Murphy and Summer can explore the nooks and crannies in the meantime.
 
Agent Waker: You heard him, guys, let's go, chop chop. Hale, come with me and see what I've got. The Agent shows his screen to his colleague and reveals that he's just got three red shells. 

Agent Hale: Snickers. Can't wait to see it.
 
Agent Murphy walks along the inside walls of the circuit while Agent Summer walks along the outside walls. Summer notices that where there used to be an object box, there is now an unusual texture on the floor.
 
Agent Summer: Found something.
 
Agent Murphy: What, where? Speak, for God's sake.
 
Agent Summer: My location.
 
Agent Murphy: I'm coming over.
 
The two agents meet up, and Dr. Meier and Dr. Molitor look at their screens. On the floor, a rough, flat texture appears to represent a sprite of a white weapon surrounded by an irregular red shape.
 
Agent Murphy: It's a bloody knife, I think. Or a sword.
 
Dr. Molitor: Nah, knife. Meier? I've changed my mind, maybe he's talking.
 
Dr. Meier: And not in the clearest way. Waker, Hale, can you stop Luigi for me?
 
Agent Hale: On Mario Kart? It's not a fighting game or an FPS, sir, you can't pin him in a corner.
 
Dr. Meier: Just try to…
 
Agent Waker: We're going to try and mess him up a bit first. Summer and Murphy, grab some offensive items and join us before the plumber finishes the race.
 
Together, the agents attack SCP-666-FR-L as the entity began its fourth of five laps around the circuit. After a few successful hits on the CPU, Agent Summer moves into first position to control the front of the race, but as he crosses the finish line, the agent calls out to Dr. Meier.
 
Agent Summer: Lap not counted, Doctor.
 
Dr. Meier: What?
 
Agent Waker: His lap has not been counted. He has completed one lap but is still on the fourth according to the game.
 
Agent Hale: I've just passed. Me neither, it hasn't been counted.
 
Agent Murphy: Me neither.
 
Dr. Meier: Keep going.
 
The agents continue to slow SCP-666-FR-L down, making him alternate between second and third position in the race. Four laps go by and no progress is made. Then, as SCP-666-FR-L makes a breakthrough and briefly passes Agent Summer, crossing the start line at the same time, the agents are warned by the game that they are on the fifth and final lap.
 
Dr. Meier: Laughs. We got a cheater.
 
Dr. Molitor: Don't let him finish the race.
 
Agent Waker: Hey, Summer, activate your godmode, please, stop playing like my little brother, we take it well when you crush us, I swear. Hale and Murphy, ruin Luigi as if he were your little brother, okay?  

Agent Murphy: Always up for that kind of stuff, Captain.
 
The agents coordinate. Agent Waker, Hale and Murphy slow down SCP-666-FR-L while Agent Summer retains first position. The game continues without any notable events for 25 minutes, during which time SCP-666-FR-L is noted to have shown spikes in aggression, suddenly speeding up beyond the limits of the game or supplying himself with objects without even touching a box. It was also noted that more static shells were appearing on the circuit, but that these were sometimes getting in the way of SCP-666-FR-L himself.
 
At the end of these 25 minutes of play, SCP-666-FR-L suddenly stops at the side of the road and places himself in a corner of the circuit. It is joined and surrounded by the agents, with the exception of Summer who remains stationary, in an advantageous position, in case the entity leaves again.
 
Dr. Meier: Is he giving up?
 
Agent Waker: Can't say.
 
After around twenty seconds, thick, stylised red characters appeared on SCP-666-FR's screen, in the same font as the interface for certain sections of the game, such as the character selection screen, and made up entirely of capital letters. (transcription note: spelling mistakes were kept)
 
SCP-666-FR-L: CHEATERS
 
Dr. Molitor: He speaks, Meier! He speaks.
 
Dr. Meier: You see, I told you.
 
Agent Waker: He's got a nerve, that animal. You're the cheater! On the other hand, how do we answer him, Dr. Meier? 

SCP-666-FR-L: NO YOU CHEATERS
 
Agent Murphy: Leaning over SCP-666-FR's screen. Ah, well…
 
Dr. Meier: Waker, speak close to the console, I think he can hear us.
 
Agent Waker: Hello? Can you hear me?
 
SCP-666-FR-L: YES
 
Dr. Molitor: Okay, I'll take over from here. Dr. Molitor brings her face closer to SCP-666-FR. Hello, excuse me, we'd like to confirm your identity, are you…
 
SCP-666-FR-L: IM NOT SPEAKING TO CHEATRS
 
Agent Murphy: He's really got a nerve, that asshole.
 
Dr. Molitor: Given the way you play, the fact that you're quite good, but you're temperamental enough not to let your character be played… Is that you, Antoine? Antoine Laverne?
 
Dr. Meier: Muttering. The son, you think…?
 
SCP-666-FR-L does not respond.
 
Dr. Molitor: I'll take your silence for a yes, Antoine.
 
SCP-666-FR-L: WHATEVR
 
Dr. Molitor: Antoine, do you remember what happened? Do you know how you got here?
 
SCP-666-FR-L: After a few seconds' delay. AR YOU THE POLICE
 
Dr. Molitor: Yes, we are the police. We would like to know what happened, Antoine.
 
SCP-666-FR-L: I DONT CARE ABOUT GOING TO PRISON
 
Dr. Molitor: Okay..?
 
SCP-666-FR-L: I WNT OUT IVE HAD IT
 
Dr. Molitor: Was it you who hit your father with the knife, Antoine?
 
SCP-666-FR-L: I WNT OUT
 
Dr. Molitor: Antoine, was it you who stabbed your father?
 
The text disappears, and nothing appears for about twenty seconds.
 
Dr. Molitor: Why did you do it, Antoi-
 
Suddenly, SCP-666-FR-L attempts to take off.
 
Agent Waker: Oh no you don't, buddy! 

Agent Waker hits SCP-666-FR-L with three successive green shells. After these blows, SCP-666-FR-L comes to a standstill again.
 
Dr. Meier: It's alright, Waker, stop.
 
Dr. Molitor: Antoine, we just want to understand what happened. Were you forced? Did you feel something take control of your body? Please tell me.
 
SCP-666-FR-L: After about ten seconds. I WANTED TO PROTECT HER
 
Dr. Molitor: Protect who, from what? Your mother? Was your dad doing something to her?
 
SCP-666-FR-L: NOT HER
 
SCP-666-FR-L: PATETIC BITCH NOT HER
 
Dr. Molitor: Okay, not your mother. Your sister, then? Sandra?
 
A shrill sound emanates from SCP-666-FR. Waker holds SCP-666-FR firmly, but Agent Murphy briefly drops his console. Audio analysis determined that the sound was an exclamation from Luigi's character, normally used when the character is hit by an object, extremely distorted.
 
Agent Murphy: Ouch, shit.
 
Dr. Molitor: Frowning, unperturbed by the noise. Antoine?
 
SCP-666-FR-L: INGRATE STPID STUPID BITCH
 
Dr. Molitor: Okay, let's calm down, start from the beginning.
 
SCP-666-FR-L: NO
 
SCP-666-FR-L: I WNT TO DIE
 
SCP-666-FR-L: LEAV ME
 
SCP-666-FR-L: STOP PLAYNG
 
SCP-666-FR-L takes off again like a shot, at a speed well in excess of that normally allowed by the game.
 
Dr. Meier: Summer, go!
 
Despite the efforts of the agents, SCP-666-FR-L finished the race in first place after one minute, aided by an abnormal speed and a presumably unlimited supply of shells. Having finished the race, the CPU resumes the standard behaviour of the original game.
 
Several other games were started but, helped by this significant new tactical advantage, SCP-666-FR-L finished the races very quickly and refused to communicate again. After five games, SCP-666-FR-L stopped moving completely and still refused to communicate. Dr. Meier decided to end the session here.



Conclusion:
 
We've started to receive the first autopsy reports, and from the angle of the wounds on the father's neck and the blood found on the son's hand, it's almost certain that it was Antoine who attacked his father in the middle of the road while he was driving, sending the car into the ravine. But we still don't know why. Ideally, we should be able to speak to the father, if his residue is indeed in SCP-666-FR. - Dr. Meier


According to the autopsy report, Bruno Laverne suffered six stab wounds to the neck. It was such a sudden and brutal attack that Antoine Laverne's possession is not a lead we can reasonably rule out at the moment. SCP-666-FR-L claims that it was to ‘protect’ someone, but this is a questionable reason that we have yet to clarify, and we cannot overlook the possibility that SCP-666-FR-L is a demonic entity pretending to be the brother. - Dr. Molitor
 


 
Date: 04/08/2004
 
Intentions: Experimental session aimed at interacting with other CPUs, potentially with the one influenced by Bruno Laverne's etheric residue, by trying out the second circuit of the single-player multiplayer mode. Same players and equipment as before. Same distribution of roles as previously for the agents.


Transcript:
 
The agents get into position. Dr. Meier and Dr. Molitor stand next to them.
 
Agent Waker: Second circuit? ‘Donut Plains’ ?
 
Dr. Meier: Yes. If there's nothing interesting, we'll move on to the third right away.
 
Agent Waker: Here we go, guys. Hale and I play normally. Summer and Murphy, you inspect the map.
 
The game begins. Immediately, the agents notice a CPU, hereinafter referred to as SCP-666-FR-D, on the start line with them as the countdown begins.
 
Agent Murphy: CPU on the track. Donkey Kong, this time.
 
Agent Hale: Major visual glitches on the map, I think. Go ahead, we'll play with him.
 
The race begins. Agent Murphy and Agent Summer quickly discover several visual glitches on the circuit. Half of the course is covered in a solid brown texture, making it impossible to distinguish the road, obstacles and walls, although the associated hitboxes5 still exist. This bug makes the circuit somewhat challenging, requiring one to find their way around by memory.
 
On the wooden bridge, four empty kart sprites, turned upside down and without hitboxes, are laid out. In several other areas of the race, pieces of a specific sprite are scattered around. These pieces are static and have been identified as part of Toad's spritesheet6.
 
While these discoveries are being made, Agent Waker and Agent Hale notice that SCP-666-FR-D has not started off. They come back to him.
 
Agent Waker: Donkey Kong is stationary. Perhaps he wants to communicate?
 
Dr. Molitor: Stay close, Waker. Tell us if text appears.
 
Unnecessary dialogue cut from the transcript. Agent Summer and Agent Murphy finish their inspection in two minutes and share their findings with the researchers. The agents regroup around SCP-666-FR-D, who has still not spoken.
 
Dr. Meier: Do you think Donkey is a residue of someone? My money's on the father. And that's why he's not talking.
 
Dr. Molitor: I'm not sure. Waker, do you mind?

Agent Waker: Go ahead.
 
Dr. Molitor leans towards the screen.
 
Dr. Molitor: Hello? Can you hear us?
 
No response from SCP-666-FR-D.
 
Dr. Molitor: Give us a sign if you can't talk, we know you're trapped in there. If you can hear me, just, uh… Do a little hop. Or move forward a little.
 
No response from SCP-666-FR-D.
 
Dr. Molitor: Well, uh… Crap.
 
Agent Hale: What do we do, finish the race? The monkey's probably, er… Taking a break…
 
Dr. Meier: We'll do that, I think. To be safe, we'll leave the console running next to Donkey Kong and record another day. Go on, finish and we'll move on to the next one.
 
Agent Waker: Okay, guys, let's play for real: I'll buy a round for second place because we all know Summer's going to win. Let's all line up and…
 
Characters appear on SCP-666-FR's screen, identical to those on SCP-666-FR-L.
 
SCP-666-FR-D: STOP PLAYING
 
Dr. Molitor: Ah! There we go!
 
Agent Waker: Oh, fudge.
 
Agent Murphy: Would've surprised me.
 
Dr. Molitor: Hello? Can you hear us?
 
No response from SCP-666-FR-D.
 
Dr. Molitor: Are you Bruno Laverne?
 
SCP-666-FR-D: NO
 
Dr. Molitor: Who are you, then? We are the police, we would like to understand what happened. Can you tell us what you remember?
 
SCP-666-FR-D: DONT WANT TO TALK
 
SCP-666-FR-D: DONT WANT TO PLAY
 
SCP-666-FR-D: GOODBYE
 
Dr. Molitor: I just wanted to confirm who you are. Are you from the Laverne family? Do you remember who you are?
 
SCP-666-FR-D: I AM THE MOTHER
 
Dr. Meier: The mother, good God. Sits down heavily on a chair, out of the way, and observes the conversation. The game of Happy Families…
 
Dr. Molitor: Very good, thank you. Do you remember what your name was?
 
SCP-666-FR-D: DONA
 
Dr. Molitor: Great, thank you, Dona. I am aware that you are in a difficult situation, but I'd like to take the time to speak to you about what happened before you ended up here. Do you get what I mean?
 
No response from SCP-666-FR-D.
 
Dr. Molitor: Dona, we're here to help you.
 
SCP-666-FR-D: I DONT WANT
 
SCP-666-FR-D: NO HELP
 
SCP-666-FR-D: IVE ABANDONED THEM
 
SCP-666-FR-D: ALL I GOT WHAT I DESERVED
 
SCP-666-FR-D: I WAS ANGRY WITH HER FOR BRINGING ME HERE
 
SCP-666-FR-D: BUT
 
Dr. Molitor: Someone brought you here? Who did this, Dona?
 
The text disappears and does not reappear for about ten seconds.
 
SCP-666-FR-D: SHE MEANT WELL
 
Dr. Molitor: Dona, please tell me who you're talking about.
 
The text disappears and does not reappear for about twenty seconds.
 
SCP-666-FR-D: NO SORRY
 
Dr. Meier: But why doesn't she…
 
Dr. Molitor: Aside. She can't. Typical evasive behaviour. She must be walking on eggshells. I think she's talking about her daughter… Who else? Leaning towards the screen again. Don't worry, Dona, I understand. You said you abandoned them straight away. Could you tell me more?
 
SCP-666-FR-D: IM SORRY
 
Dr. Molitor: Dona, I understand, but you need to elaborate.
 
SCP-666-FR-D: I FLED I WANTED TO STOP EVERYTHING BEFORE BRUNO FOUND OUT
 
Dr. Molitor: Found what out?
 
The text disappears and does not reappear.
 
Dr. Molitor: Dona, you need to speak to me.
 
Dr. Molitor insists several times but gets no answer. Dr. Meier suddenly gets up from his chair.
 
Dr. Meier: Oh shit. Molitor… Molitor, shit!
 
Dr. Molitor: What? Speak, damn it!
 
Dr. Meier rushes to Agent Waker's side and speaks into the console.
 
Dr. Meier: Dona! Dona, who is Toad?
 
Dr. Molitor: What's gotten into you?
 
Dr. Meier: Dona, answer us! Who is Toad? Tell us.
 
Dr. Molitor: Meier!
 
Dr. Meier suddenly turns to Dr. Molitor.
 
Dr. Meier: Toad, Molitor, Toad! The CPU that can barely drive! Who barely learns after thirty games! The only one whose identity we couldn't theorise about, damn it, I told her it wasn't Sandra! An 8-year-old knows perfectly well that you shouldn't drive the wrong way on Mario Kart!
 
Agent Summer: Doctor.
 
Agent Summer shows his frozen screen. Agent Hale and Agent Murphy's consoles have also crashed. Only SCP-666-FR is still running.
 
SCP-666-FR-D: A MISTAKE IM SORRY JUST A MISTAKE I DIDNT WANT I DIDNT KNOW SORRY
 
SCP-666-FR-D starts up abruptly and collides with Agent Waker's vehicle. A visual glitch blurs the screen at this point and returns the agent to the title screen. During this glitch, a powerful distorted sound emerges from SCP-666-FR, identified as Toad's cry of joy. The way the sound is modified gives the cry obvious similarities with an infant's.
 
Two other games were tried on the same circuit by the research staff, but SCP-666-FR-1 systematically returned to the home page. Dr. Meier decided to end the session here.



Conclusion:
 
We've just received the full autopsy reports. Dona Laverne was in deep denial of her pregnancy. She was almost 8 months pregnant. I apologise profusely to all my colleagues for my grossly unprofessional behaviour. Although I imagine myself to be tough as nails after years of uncovering horrific cases involving the games I study, clearly my supposed insensitivity still had chinks in its armour. - Dr. Meier


Don't apologise, Dr. Meier, I completely understand. Had these results been communicated to us beforehand, we wouldn't have had to rely on your remarkable intuition and we could have approached this interview in a more methodical way. What's done is done.
 
The autopsy report also informs us that there were significant traces of various powerful drugs in Dona Laverne's blood. She did die as a result of the car accident, but clearly she must have been in agony just before the car went into the ravine. That explains the foaming at the mouth: she was convulsing and beginning to suffocate.
 
This, I think, is what SCP-666-FR-D meant by ‘abandoned’. For such a large quantity of drugs to take effect in the car, she must have ingested them several hours in advance, probably even before getting into the vehicle. She had planned to die in front of her husband and children.
 
The Laverne family was a very secretive, withdrawn family from the countryside, but by interviewing Dona's sister, we began to suspect domestic violence. This has now been confirmed by the autopsy: the bodies of the two children and the mother show signs of violent physical assault, probably with a belt or an iron tool, dating from before the accident. This explains a number of things, not least Dona's distress at learning late in life that she would soon have an unwanted child, probably with a lover, but there's still Antoine's stabbing, which is still extremely violent, the fact that the car was a long way from their intended route, the gun in the trunk… The possession hypothesis still can't be ruled out, even if I'm inclined to exonerate Dona. - Molitor
 


Date: 04/10/2004
 
Intentions: Experimental session aimed at communicating with other CPUs in order to carry out a more advanced interrogation than the previous ones, by trying out the third circuit of the single-board multiplayer mode. Same participants and equipment as before. Same role allocation for agents as before.


Transcript:
 
The agents move into position. Dr. Molitor sits next to them. Dr. Meier sits further back.
 
Dr. Molitor: Mr Meier, don't be ridiculous, come closer.
 
Dr. Meier: No, no, I can hear what's going on from here. Let the youth take over.
 
Agent Waker: You flattering old man. I'm forty, you know.
 
Dr. Molitor: You're the games specialist, Meier. If there's a bug or something, you're the one who's going to know what to do, so please come closer.
 
Dr. Meier: Agent Waker, start the game. Third circuit, ‘Ghost Valley’.
 
Dr. Molitor sighs and concentrates on the agents' game. Agent Waker starts the race.
 
Agent Murphy: So which ghost are we dealing with this time?
 
Agent Hale: There's no one.
 
Agent Murphy: Mh, I don't see anything either.
 
Agent Waker: No CPU this time, Dr. Meier.
 
Dr. Meier: Inspect the map.
 
The agents explore the circuit. Glitches similar to the previous circuit are discovered: in several specific places on the circuit, four ‘clouds’ made of static sprite fragments are present. Each of these four ‘clouds’ is made up of sprites of a specific character, Luigi, Peach, Toad and Donkey Kong respectively. These sprite fragments have no hitbox.
 
Agent Summer also discovers the existence of invisible paths running through the circuit, allowing them to travel above empty areas that are normally unplayable. The exploration takes around ten minutes to map out these features in detail.
 
Dr. Molitor: I was beginning to wonder if the multiplayer mode circuits could be some sort of ‘refuge’ for etheric residue, between the brother's obstacle course and the mother's glitched circuit… Now, there seems to be some sort of layout, but there's no one here.
 
Agent Waker: Do you still want to try speaking?
 
Dr. Molitor: Yes, it won't hurt to try. She comes closer to the screen. Hello? Is anyone there?
 
Nothing happens for about ten seconds.
 
Dr. Molitor: We are the police, we'd like to…
 
Agent Summer: Movement. CPU brought to circuit.
 
Agent Murphy: What, where?
 
Agent Hale: In front of me and Summer, Lakitu just brought Bowser out of the void. Let's try approaching to see if he wants too chat, and…
 
Bowser, hereafter referred to as SCP-666-FR-B, makes a sudden U-turn towards Agent Hale. His sprite flashes red and a sound is heard, just before Agent Hale's kart spins around, as if hit by a projectile. After audio analysis, the sound is identified as a pitch-accelerated and modified Bowser scream, described by the agents as sounding like a ‘gunshot’.
 
Agent Hale: Uh, he's attacking. I didn't see what hit me?
 
SCP-666-FR-B hits Agent Summer in the same way.
 
Agent Summer: Nothing. He blinks, there's a noise, and we're hit.
 
Dr. Molitor: Hello, um, excuse me, could you stop attacking for a moment? We'd like a word with you.
 
SCP-666-FR-B ignores communication attempts and attacks agents for the next 30 minutes, using shortcuts in the field to move quickly around the circuit. The entity seems to completely ignore the race and harasses the agents, sometimes staying several minutes to attack a specific agent in a loop. Although the agents try to retaliate with objects, the rate of use and range of SCP-666-FR-B's unusual ability makes any manoeuvre laborious and ineffective.
 
Agent Murphy: This is getting tiresome, Dr. Molitor. He obviously doesn't want to answer your questions.
 
Dr. Molitor: You really can't immobilise him, like you did with Antoine? If you take, er… The shells, there…
 
Dr. Meier: This one's cheating even more, Molitor. He doesn't let himself be pushed around. He doesn't play by the same rules. I think we'll stop here, and maybe move on to…
 
Agent Summer: Doctor? With your permission…
 
Dr. Meier: Yes?
 
Agent Summer: I'd like to insist.
 
Dr. Meier: Well…
 
Agent Waker: Summer, I appreciate the enthusiasm, but we've got other tasks for today.
 
Agent Summer: I can be alone, it's not a problem. Let me insist.
 
Agent Murphy: The geek insists to insist, incredible. I've never seen him be so chatty.
 
Agent Hale: Oh, shut up, Murphy.
 
Agent Waker: Well, if the doctors agree…
 
Dr. Meier: I don't know, insisting too much cut us off from Dona last time, so…
 
Dr. Molitor: I vote in favour. I'd like us to get at least one word out of this CPU.
 
Dr. Meier: Very well, in that case.
 
Agent Waker, Agent Hale and Agent Murphy withdraw. Agent Summer takes the initiative of plugging in the non-anomalous consoles so that the game is not interrupted by a discharged console, with the help of Dr. Molitor. He then takes SCP-666-FR and continues playing.
 
Dr. Molitor: Do you any plan in mind, Lyam?
 
Agent Summer: Not really. I'd just like to test things.
 
Dr. Meier: I'll be next door if you have any news. Don't cut the recording, of course.
 
Dr. Meier leaves the testing room.
 
Agent Summer plays for four consecutive hours, trying to discover how to dodge the rapid, invisible attacks of SCP-666-FR-B by experimenting. He soon discovers that by jumping in at the right moment with his vehicle, it is possible to avoid the attack, but the timing is precise and the agent is slow to master it, not helped by the rapid pace of the attacks and the aggressiveness of SCP-666-FR-B, who takes advantage of them to repeatedly push him into the void when he manages to stun him.
 
Dr. Molitor watches him play for the first half-hour, then leaves the experimental room, returning only periodically to check that all is well.
 
Dr. Molitor: Lyam?
 
Agent Summer: Yes, madam?
 
Dr. Molitor: Safety precaution, but… You're sure that you're not hypnotised by the game at the moment, right? I don't need to call the Memetics Department?
 
Agent Summer: Smiles softly. No, madam. I can assure you.
 
Dr. Molitor: Jokingly. You know you won't get paid more, right?
 
Agent Summer: Laughs briefly. I know.
 
Agent Summer doesn't say anything for about ten secondes.
 
Agent Summer: I just feel too involved by this story. It… speaks to me. I think about it often.
 
Dr. Molitor: I know. That's also why I said yes.
 
Dr. Molitor prepares to leave the room.
 
Dr. Molitor: Even so, if it doesn't work out, you'll have to know when to stop, Lyam. I can't let the personal affect the professional too much, you know?
 
Agent Summer: Yes, madam. Thank you, madam.
 
Dr. Molitor leaves the experiment room. Agent Summer plays for a further 5 hours, only taking occasional breaks for vital needs, bringing his total playtime to 9 hours. By the end of the 9 hours, the agent had mastered dodging and was able to go several minutes without being hit, even retaliating against SCP-666-FR-B with offensive items.
 
After these 9 hours, SCP-666-FR-B stops.
 
SCP-666-FR-B: FINISH THE RACE
 
SCP-666-FR-B: OR DIE
 
With Dr Molitor and Dr Meier no longer in their offices nearby, Agent Summer decides to conduct the exchange himself.
 
Agent Summer: No.
 
Agent Summer takes advantage of SCP-666-FR-B's stillness to throw three red carapaces at him in a row.
 
SCP-666-FR-B: STOP
 
Agent Summer ignores the entity and sets off to retrieve a new object. He obtains a blue shell.
 
SCP-666-FR-B: STOP
 
SCP-666-FR-B: FINISH THE RACE
 
Agent Summer: Or what?
 
SCP-666-FR-B: PLEASE
 
Agent Summer: Who are you? Tell us your name.
 
SCP-666-FR-B: BRUNO
 
Agent Summer: Your full name.
 
SCP-666-FR-B: BRUNO LAVERNE
 
Agent Summer: You remember, that's good. Do you remember what happened, Bruno? Do you remember why you're here?
 
SCP-666-FR-B: I AM IN HELL
 
Agent Summer: Not yet. Answer my question carefully: do you know why you're here?
 
SCP-666-FR-B: IVE DONE NOTHING
 
Agent Summer: Why did you have a rifle in your trunk, Bruno?
 
The text disappears and SCP-666-FR-B remains motionless for about ten seconds.
 
Agent Summer: Your daughter's in the game with you, isn't she? She's Peach, isn't she?
 
SCP-666-FR-B: YES
 
Agent Summer: Well, we'll dig into that, then, if you prefer that topic. What other identity can you give me? Who's Wario?
 
SCP-666-FR-B: NO ONE
 
SCP-666-FR-B: COLD EMPTY CODE
 
Agent Summer: Great. Mario? Who's that?
 
SCP-666-FR-B: I DONT KNOW HE OFTEN DISAPPEARS
 
Agent Summer: Not even the slightest clue?

SCP-666-FR-B: I THINK ITS SOMETHING TRYING TO COME HERE

SCP-666-FR-B: TO HELP

SCP-666-FR-B: AN ANGEL MAYBE BUT I DONT KNOW

SCP-666-FR-B: YOSHI DOESNT LIKE HIM I THINK HE DELETES HIM
 
Agent Summer: Ah, let's talk about Yoshi, then. Who's that?
 
SCP-666-FR-B: DONT KNOW
 
Agent Summer: You just said that it could delete other CPUs. You must have a lead.

SCP-666-FR-B: NO STOP ASKING FINISH THE RACE
 
Agent summer throws his blue shell. SCP-666-FR-B is briefly stunned.
 
Agent Summer: I can play for a long time. Several days, if I must.
 
SCP-666-FR-B: PLEASE NO I CANT
 
Agent Summer: Why do you run away from us when we play Yoshi?
 
SCP-666-FR-B: HE STARTS RACES SOMETIMES
 
SCP-666-FR-B: WHEN YOURE NOT HERE

SCP-666-FR-B: AND THE FEELINGS COME BACK
 
SCP-666-FR-B: HE HURTS
 
SCP-666-FR-B: THE TAR SMELLS BAD
 
SCP-666-FR-B: HE HURTS FOR REAL
 
SCP-666-FR-B: THE GAME IS NO LONGER FUN
 
SCP-666-FR-B: EVEN LESS SO WITH HIM
 
SCP-666-FR-B: WHEN YOU PLAY HIM WERE NOT TAKING ANY RISKS
 
Agent Summer: Aside. Chatty, now. He continues. But just now, we were four yoshis, and you attacked us anyways, didn't you?
 
SCP-666-FR-B: YOU ARE HUMAN
 
SCP-666-FR-B: WE CAN HEAR YOU
 
SCP-666-FR-B: YOU DO NOT HURT
 
Agent Summer: Well let's see. And about the hurting you may have done, Bruno? Did you get along with your wife? Your children?
 
SCP-666-FR-B: DOESNT MATTER ANYMORE
 
Agent Summer: Some… Policemen among us think you were possessed. What do you think about that?
 
SCP-666-FR-B: FUCK THEM IM A POLICEMAN TOO
 
Agent Summer: Not anymore. So, you confirm, you did everything willingly? Why did you stray from your route, before the accident?
 
No response from SCP-666-FR-B.
 
Agent Summer: The rifle in the trunk, mh?
 
No response from SCP-666-FR-B.
 
Agent Summer: Far from civilisation. Three bullets. Four dead. Because you knew about the baby. You knew he wasn't yours.
 
No response from SCP-666-FR-B.
 
Agent Summer: Want to get even with a big bang. Is that it?
 
No response from SCP-666-FR-B.
 
Agent Summer: Sighs. Go to hell, Bruno Laverne.
 
Agent Summer bumps into SCP-666-FR-B and pushes it into the void. The entity does not reappear on the track. The agent remains silent and motionless for a few moments.
 
Agent Summer: I'm going to get a reprimand for this, aren't I?



Conclusion:
 
Even if this interrogation was far from perfect, at least it enabled us to confirm the identity of several CPUs in one go. Obviously, however, this method is not to be repeated, and I'm counting on everyone not to make us look even more ridiculous: probably because of this exchange, we are unable to make contact with SCP-666-FR-B again, as it just doesn't reappear on the third circuit of Versus mode.
 
We'll be doing a final trial on the fourth and final circuit very soon. - Dr. Meier


Although SCP-666-FR-B's silence may suggest guilt, the theory that Bruno Laverne intended to kill his entire family in the mountains still leaves a lot to be desired. It also seems clear that Yoshi, or SCP-666-FR-Y, is controlled by a demonic entity, given what SCP-666-FR-B has to say. I'm less sure about Mario, or SCP-666-FR-M. Perhaps another trouble-making demon? A conflict between several entities? Or, as the father suggests, a beneficial intruder… I'm not sure he'll be able to find his way in, if that's the case.
 
In any case, the hypothesis of possession still can't be ruled out: apart from the ultra-violent behaviour of the two boys in the family, there are still no answers about Sandra Laverne. They're all in her console, after all.
 
I strongly recommend keeping SCP-666-FR in observation to avoid SCP-666-FR-Y starting races behind our backs. - Dr. Molitor
 


 
Date: 04/14/2004
 
Intentions: Experimentation session aimed at communicating with other CPUs by trying out the fourth circuit of the single-card multiplayer mode. Same participants and equipment as before. Same distribution of roles for the agents as before. Agent Summer is warned to leave any questioning to the research staff or face more severe disciplinary action.


Transcript:
 
The agents get in position. Dr Molitor and Dr Meier stand next to them.
 
Dr. Meier: OK, ladies and gentlemen, the recording has started. If you're ready, we'll be able to start.
 
Dr. Meier pulls up a chair and takes a seat next to Agent Waker. Dr. Molitor crouches down on the other side of the agent.
 
Dr. Meier: ‘Bowser Castle’, last circuit.
 
Agent Waker: Let's see what we've got.
 
Agent Hale: I hate circuits with lava. The castle tracks are always the most annoying ones.
 
The race starts. Immediately, the personnel present notices the absence of a background and lava texture. Apart from the circuit's texture itself, everything is pitch black. It should also be noted that although the sound effects are still present, the music is muted.
 
Agent Murphy: No lava, no castle. Happy?
 
Dr. Molitor: Meier, analysis? That's a lot of missing stuff.
 
Dr. Meier: It's starting. Go, we'll see. No CPU?
 
Agent Waker: No CPU.
 
The agent begin their first lap. Agent Summer, in first place, notices the presence of Peach, hereinafter referred to as SCP-666-FR-P.
 
Agent Summer: CPU spotted. Peach. Middle of the track.
 
Agent Murphy: She didn't start with us. What a family of cheats.
 
Dr. Meier: Murphy, comments aren't necessary, thank you. Waker, catch up to her.
 
Agent Waker: Hale, Murphy, U-turn. We're making a pincer attack.
 
The agents split up to intercept SCP-666-FR-P. When Agent Waker arms himself with a blue shell, Dr. Molitor intervenes.
 
Dr. Molitor: Don't attack her. It's probably the youngest daughter.
 
Agent Waker: We won't be able to slow her down if we don't push her around a little.
 
Dr. Molitor: Approach slowly and corner her. Not too quickly.
 
Dr. Meier: Mh, do what she's saying.
 
The agents comply and corner SCP-666-FR-P in the lower left-hand corner of the circuit. On the way, the agents discover several other peculiarities of the circuit: on a bend, a sprite not present in the original game, representing a dead tree trunk around which a severed rope is tied, hinders traffic, and in a straight line, two series of 5 large sprites representing pixelated family photos are present. The agents alerted the doctors to the presence of these anomalies, but did not take the time to inspect them.
 
Agent Waker: Okay, there we go. Hi, dear…
 
SCP-666-FR-P suddenly escapes from the bottom left corner of the circuit, accelerating between Agent Murphy and Agent Summer.
 
Agent Murphy: Shit!
 
Dr. Molitor: Forget her for a moment, everyone back to the photos, please.
 
The agents comply again and split up to inspect the photographs. They are highly altered and pixelated family photographs, but it is possible to identify the people present as members of the Laverne family.
 
The first photo represents Sandra Laverne smiling and blowing out her birthday candles, with a gameboy in her hand. The image has high contrast and the background is unusually dark.
 
The second photo represents a younger Sandra Laverne on the shoulders of her father. Bruno Laverne's face is highly corrupted, and hidden by a black pixelised mark.
 
The third photo represents Dona Laverne lying on a garden chair. The photo is unusually dark and it's hard to see if Dona's eyes are open on the image.
 
The fourth photo is one of Bruno Laverne and Dona Laverne's wedding photos. It is the less corrupted photograph of the bunch.
 
The fifth, sixth and seventh photograph represents a mountainous landscape. In the sixth photograph, a child's hand with two fingers up is visible on the foreground. In the seventh photograph, an unidentified face can be made out in the foliage of a tree.
 
The eighth photograph represents Sandra Laverne with a large dog on her lap. The upper part of Sandra's face is cut off by the framing of the photo.
 
The ninth photograph represents a class photo of Sanda Laverne. Sandra's silouhette is obscured by an artifact.
 
The tenth photo represents Antoine, at around 7 years old, with a newborn in his arms, probably Sandra Laverne.
 
Agent Waker: I didn't know they had a dog.
 
Dr. Molitor: I didn't know either.
 
Dr. Meier: Your theory about multiplayer circuits being safe havens might be on the right track, no pun intended.

Dr. Molitor: Haha, yes… She thinks for a few moments, looking at Agent Waker's screen. The children in this one are so cute…
 
Text appears on the screen. While the agents were looking at the photos, SCP-666-FR-P approached Agent Waker's vehicle. The font used is different from the one used so far: the letters are in lower case, rounder, coloured with a gradient from white to blue and are therefore similar to the font used by the coin counter in the game interface.
 
SCP-666-FR-P: he wasnt nice to me

Agent Waker: Jesus, she scared me.

Dr. Molitor: Easy, Waker. Let me handle this. She leans closer to the screen. Hello Sandra, can you hear me?

SCP-666-FR-P: he wasnt cute

Dr. Molitor: You mean Antoine? You didn't get along with him?It happens, sometimes you get into arguments with your big brother.

SCP-666-FR-P: he was just lik dad

Dr. Molitor: Alright, I understand, dear. We are the police, we're here to help you. Do you mind telling me what you remember?

Dr. Meier: Aside, to the agents. Get ready, in case something happens on the circuit.

SCP-666-FR-P: i remembre everthing

Dr. Molitor: Fantastic. What was your brother like, then? What did he do that was so bad?

SCP-666-FR-P: he curse at mom and hit me he was just lik him

Dr. Molitor: Okay, yes, that's not nice. He was imitating your dad a bit, then. Did your dad like Antoine?

SCP-666-FR-P: no

SCP-666-FR-P: antoine tell me dad woud shoot us in the mountain

Dr. Molitor: Okay, he told you. How did he know that your dad was going to do a bad thing?

SCP-666-FR-P: he saw him in the garaje

Dr. Molitor scratches her head, confused, trying to think. The agents watch her in silence. Dr. Meier gets closer.

Dr. Meier: Are you alright, Molitor?

Dr. Molitor: Aside. There's something I don't understand, I…

She leans over SCP-666-FR-P again.

Dr. Molitor: Sandra, apparently you had a dog? Did he come with you in the car?

SCP-666-FR-P: ponpon is dead

A few visual glitches disturb SCP-666-FR's screen, but the research staff pays no attention to them for the moment.

Dr. Molitor: I'm sorry, my dear. How long ago did he die?

Dr. Meier: Shouldn't you be asking why they're all in her console?

Dr. Molitor: Aside. I'm going step by step, she's just a child.

Dr. Meier: You were saying she might be the possessed one, so…

Dr. Molitor: Mister Meier, please

SCP-666-FR-P: dad hang him to an tree a long tim ago

Dr. Molitor: That's very mean of your dad. Tell me, Sandra, do you… Do you know why you're in there, do you…

SCP-666-FR-P: i thought it was ponpon

Dr. Molitor: What?

SCP-666-FR-P: he was hang there he bark and he was like him but it wasnt him

Agent Waker: The tree. She's talking about the tree on the circuit, isn't she?

Dr. Molitor: But there's no dog. I don't understand

SCP-666-FR-P: it wasnt ponpo

SCP-666-FR-P takes off.

Dr. Meier: What's she up to?

Agent Waker: Follow her. I'm staying behind her, Hale, bring up the rear.

Agent Hale: Got it.

The agents follow SCP-666-FR-P through the circuit. The entity drives erratically. Dr. Molitor tries to make further contact with the entity for 30 seconds, but to no avail.

Agent Hale: Why are you behind me, captain?

Agent Waker: Pardon?

Agent Hale: Aren't you the green one?

Agent Murphy: Hale, Waker's in front of me!

Before Agent Hale can react, SCP-666-FR-Y hits her. Her console crashes instantly.

Agent Hale: Shit!

Agent Waker: All eyes on the rear!

Dr. Molitor: Don't let yourself be hit.

SCP-666-FR-Y accelerates and hits Agent Murphy and Agent Summer back-to-back, freezing their consoles. From SCP-666-FR's point of view, their characters simply disappear on contact with the entity. SCP-666-FR-Y accelerates further, overtakes Agent Waker and hits SCP-666-FR-P, who [DATA EXPUNGED]. A loud cacophony emanates from the console and the screen suddenly goes black. A strong smell of sulphur emanates from the console.

Dr. Molitor: Grimacing. Let go of the console, Waker.

Dr. Meier: Bloody hell.

The agents drop their equipment and move away. Dr Molitor takes Agent Waker's place but does not touch the console on the table in front of her. The sounds are identified as a distorted mixture of various sound effects used in Mario Kart: Super Circuit.

The personnel remain silent for thirty seconds. The uninterrupted cacophony of noise seems to form partially intelligible syllables.

SCP-666-FR-Y: Molitor. Molitor. Molitor. Molitor. Molitor. I [unintelligible], Molitor.

Dr. Molitor: Putting her elbows on the table. I am here, I'm listening.

SCP-666-FR-Y: Curious Molitor. You [unintelligible], then?

Dr. Molitor: I don't understand. Articulate.

SCP-666-FR-Y: Cold, stern. Molitor.

Dr. Molitor: That's my name. Can we start discussing more interesting things? Who are you?

SCP-666-FR-Y: Getting personal. funny.

Dr. Molitor: I get personal with things like you.

SCP-666-FR-Y: Funny.

Dr. Molitor: What did you do to this family? What do you get from it?

SCP-666-FR-Y: Funny. [unintelligible], Molitor.

Dr. Molitor: You'll talk, sooner or later. If you know my name, you know damn well I'll find yours eventually. I repeat: what have you done?

SCP-666-FR-Y: Nothing. Molitor. Nothing.

Dr. Molitor: To Meier. He's winding us up. To SCP-666-FR-Y. If you haven't done anything, why are you in the kid's console? By chance?

SCP-666-FR-Y: Molitor, Molitor. Always, hell guilty, for you. Always. [unintelligible] for you. Funny.

Dr. Molitor: Don't you dare pretend otherwise.

SCP-666-FR-Y: I dare. Sandra. Little cutie. [unintelligible], cute enough to eat. Poor dog. Sandra was sad. I took dog. I comforted. [unintelligible] and Sandra no longer sad.

Dr. Molitor: You pretended to be her dog?

SCP-666-FR-Y: I am her dog. I have his [unintelligible] with me. It's right here.

A strong smell of blood combines with that of sulphur. Agent Hale leaves the room and vomits in the corridor. Dr Meier goes with her to assist and orders the other two agents to stay put.

Dr. Molitor: Excellent joke.

SCP-666-FR-Y: Funny. Yes.

Dr. Molitor: And so what, you pretended to be her dog in her game boy, and then? You possessed her, is that it?

SCP-666-FR-Y: Possession here. [unintelligible] there. Always our fault. No, Molitor. Funny. I watched. Very funny.

Dr. Molitor: Rephrase. Speak normally.

SCP-666-FR-Y: Sandra terrified. Afraid to be abandoned. Dying like her dog. So. I promised eternal life. For free. Here, with Ponpon. She [unintelligible], little cutie.

Dr. Molitor: You piece of shit.

SCP-666-FR-Y: Funny, no? I watched.

Dr. Molitor: Don't make me believe that you're not responsible for the accident. Not to me.

SCP-666-FR-Y: Funny, Molitor, funny. You understand but don't accept. The brother sees the father load the rifle in the trunk. The brother warns the daughter, [unintelligible] little cutie. The brother knows about the mother. The father knows about the mother. The mother suspects the father knows. The mother swallows…

Dr. Molitor: Rises abruptly. You're lying!

SCP-666-FR-Y: [unintelligible] medicine. The brother doesn't know she's taking medicine. The brother has doubt about real intention of father. They go on vacation. The mother drools and [unintelligible]. The brother thinks that the father poisoned the mother and that he intends to [unintelligible] him and [unintelligible] little cutie. The brother is funny. A little dumb. Prepared knife.

Silence for a few seconds.

SCP-666-FR-Y: You understand. Molitor. Funny. No?

Dr. Molitor: And then?

SCP-666-FR-Y: Little cutie dead. Promise kept. For free. Good businessman. [unintelligible], funny, no?

Dr. Molitor: I'm sure you've got one last joke, you priest fucker. What's next?

SCP-666-FR-Y: Yes. Little cutie Sandra sad. Alone. Alone with fake dog. Very very sad.

Agent Summer: Madam, please, let me destroy the console. I'm prepared to be punished for it.

Dr. Molitor: Don't come any closer, Summer. Don't think he hasn't considered the possibility.

SCP-666-FR-Y: So. What to do? I am good businessman. Discount, gift, [unintelligible] for little cutie. Offered to bring back dead family as well.

Dr. Molitor: She said yes.

SCP-666-FR-Y: She said yes! Funny. Funny. Funny. Violent father, brought back. Violent brother, brought back. Violent mother, brought back. What a little cutie. For free, [unintelligible] good businessman.

Dr. Molitor: What do you get from it?

Silence for a few seconds.

Dr. Molitor: Things like you get something out of it. You want to pretend it's just for fun, but it's too much effort for you. You get something. What do you get out of it? Answer.

SCP-666-FR-Y: My own hell.

SCP-666-FR fizzles for a few seconds and returns to the title screen. Agent Summer collapses to the floor, shaking, and cries. Agent Waker helps him to his feet. After a moment's hesitation, Dr Molitor stands up and interrupts the recording.



Conclusion:

However terrible the implications of this decision may be, I categorically oppose the destruction of the console, whether the Ethics Committee whines or not. Artefacts laden with spiritual residue, even more so when owned by a demonic entity, are highly unstable. As I said to Agent Summer, SCP-666-FR-Y has definitely planned this. I wouldn't be surprised if that piece of crap explodes were we to try to fry its circuits. - Dr. Molitor


I'm going to talk to the Board of Directors about the future management of SCP-666-FR. For the time being, no more experiments are allowed on this object, and I want it to be monitored, so that we can interrupt the game if the entity tries to torture these people. Anyway, they've all stopped talking: SCP-666-FR-L doesn't move every other race, SCP-666-FR-B and SCP-666-FR-D are gone three-quarters of the time and SCP-666-FR-P seems to be very careful to avoid us during the races. And I can't see us getting through to SCP-666-FR-T. - Dr. Meier


Memorandum issued on 05/01/2004

- Dr. Molitor

Following Dr. Meier's death, I was unhappy to discover certain rumours about our research and this unfortunate incident. So let me set the record straight: No, Dr. Meier did not die because of SCP-666-FR. The console is not capable of killing you and no curse is going to strike every person who has come into contact with SCP-666-FR. Dr. Meier died of cardiac arrest due to his age, a heart attack of the most common kind. You're professionals, you've seen it all, and SCP-666-FR is a safe item. Yes, SCP-666-FR is the creation of a demon, but it's well guarded in the console. Nothing's going to pop out of the screen and ram a shell through your skull.

Thank you for respecting Dr. Meier's memory.


Incident report from 16/05/2004:

Following a routine inspection of SCP-666-FR-1, it was noticed by research staff that Wario, hereafter referred to as SCP-666-FR-W, adopted a radically different behaviour suggesting the influence of etheric residue. The entity ignored the course of the race and sought to jostle the player repeatedly, without using any objects, as if to attract their attention.

Dr. Molitor was dispatched to the site and tried to communicate with SCP-666-FR-W. [DATA EXPUNGED]

No member of the research or security staff is now authorised to come into contact with SCP-666-FR until further notice. Any member of staff who has been in contact with SCP-666-FR in recent months must be treated by the Department of Demonology in order to prevent any interception of their etheric residue by SCP-666-FR.


Summary of the experiment from 07/06/2004 to 10/08/2004 on SCP-666-FR:

SCP-666-FR was given to D-1513 to determine how etheric residue binds to the console. The basic hypothesis was that prolonged and regular contact with the entity causes the etheric residue to be absorbed when the subject dies. For several days, D-1513 showed no signs of being bothered by the various anomalies in the game, putting this down to the state of the console.

After a month, D-1513 was offered the chance to play the multiplayer mode with one or more fellow inmates. The anomalies present in the game annoyed or made uncomfortable some of the Class Ds, particularly those with a monotheistic religion or who had relatives who had died in road accidents.

D-1513 was asked if he felt that the CPUs were communicating with him. The answer was negative. On the other hand, D-2703, whose daughter was hit by a hit-and-run driver, claims to have heard a voice similar to the one associated with SCP-666-FR-Y repeating his child's name throughout some of his games.

Despite the increasingly frequent reluctance of his playing partners, D-1513 continued to play SCP-666-FR very regularly, to the point where he was familiar with all the circuits, including the altered ones. It was assumed that D-1513 had indeed bonded with the console because of his relentless pursuit of more time with it. After a few weeks, it was suggested that the D-Class be executed to see if his death would lead to a new playable character, as all the others were already ‘busy’.

However, because of his knowledge of the various circuits, D-1513 noticed that they were getting longer and that sprites were being added along the way at the rate of one or two a week. As D-1513's execution had not yet been validated by the Ethics Committee, it was cancelled.

Based on D-1513's observations, it was noted that the appearance of sprites correlated with the deaths of Class Ds in the wing of the site where SCP-666-FR was located.

So the conclusion is this: A person does not need to be in direct or prolonged contact with SCP-666-FR for etheric residues to be absorbed by it, being in its zone of influence is enough.

SCP-666-FR has been placed in an isolation zone of Site Aleph.

Update issued on 10/31/2004

It was noted that the size of the circuits and the number of anomalies in SCP-666-FR-1 were increasing exponentially. On closer inspection, it was found that some of these anomalies corresponded to people who had died at the Saint-█████ hospital at the other end of the Site-Aleph. It is therefore likely that the zone of influence of SCP-666-FR is growing as etheric residues are absorbed there. To alleviate this serious problem, the containment procedures will be updated immediately after a final exploration of the game by the FIM Mi-5 (‘Pro Gamers’).


Date: 10/31/2004
 
Intentions: Attempt to make urgent contact with the entities inhabiting the console in order to find a way of stopping the evolution of SCP-666-FR's field of influence. Dr Molitor is in charge of the session. Same equipment as before. Same distribution of roles as before for the agents.


Transcript:

The agents get into position. Dr. Molitor sits down next to Agent Waker.
 
Agent Murphy: Are you absolutely sure it's safe, ma'am?
 
Dr. Molitor: If you don't give me a raging asthma attack in the next minute, it'll be fine. Just be ready.
 
Agent Hale: I should warn you that I'm not trained in demonology. If I smell any more blood, I'll have to withdraw.
 
Dr. Molitor: There won't be any.
 
Agent Waker: Order of the day, Doctor? Before dumping this thing in a bunker six feet under.
 
Dr. Molitor: Find me a Laverne. Any Laverne. We have to at least ask them if they have any leads on how to stop this. And if not, it's important to…
 
Silence for a few seconds.
 
Agent Summer: To warn them that we can't help them anymore.

Dr. Molitor: That's it. Start the game.

Agent Waker: Which circuit ?

Dr. Molitor: Doesn't matter. The first one.

Agent Waker: There are a lot more glitches than last time. On the menu alone… ‘Mario Circuit’ is just called ‘Circuit’ now. Shall I run it anyway?

Dr. Molitor: Yes. Time is of the essence.

The agents launch the game. Several differences are immediately apparent. The music has disappeared, although the sound effects are still present, and the map at the bottom right of the screen has been corrupted. The sky is covered by a distorted Mario sprite, stretched across the width of the screen, and the castle in the distance on the original track is about 70% larger. On SCP-666-FR, a slight red filter affects the screen.

Agent Murphy: Not the same atmosphere.

Agent Waker: The track doesn't look the same. Let's stay in tight formation.

The agents start the race. The circuit no longer matches the game's original layout and looks much bigger. There are far fewer bends and the circuit seems to consist mainly of long straights interrupted by slight curves. After a few minutes of play, and having collected a few offensive items from misplaced item boxes, Agent Hale calls out to Agent Waker.

Agent Hale: Captain, sir! I've got a visual on, er… Sir… Well…

Dr. Molitor: Gets closer to Agent Hale's screen. Show me.

SCP-666-FR-W can be seen driving slowly across a normally non-playable area of the game, in the distance.

Agent Waker: Okay, I see him too. He's outside the circuit, beyond the walls. Is Lakitu still working?

Agent Murphy: Honestly, Captain, I'm not sure getting off the road is a good idea.

Agent Summer: He's seen us. He's… He's leaving.

SCP-666-FR-W can be seen on Agent Summer's screen moving away from the road, until the render distance makes him disappear.

Agent Hale: Why did he leave? He can't have mistaken us, he knows that…

Agent Murphy: Maybe he's lost his marbles. I'd be just like him.

Agent Waker: Murphy, keep your comments to yourself. Doctor, what do we do?

Dr. Molitor: Sorry, I… I don't… Don't follow him, I don't think you'll be able to catch him. Best to stay on familiar ground, Agent Murphy is right. I'm not a… I'm not a specialist like he was.

Agent Waker: Let's continue on the road, guys. Chop, chop.

The agents continue for a few more minutes on the circuit. A giant three-dimensional humanoid made up of grey polygons appears on the right-hand side of the road, kneeling and squirming on the ground. Its 3D graphics should not normally be allowed by the graphics engine of Mario Kart: Super Circuit. Around the figure, several dozen sprites of Maskass, common enemies in the original game universe, are buried shoulder-deep in the ground. When the agents pass by, the entity doesn't notice them.

Agent Waker: It looks like it's suffering.

Agent Summer: How many people are inside, Doctor?

Dr. Molitor: Estimates put the number at 70.

The agents slow down for a moment in front of the humanoid figure. The entity bangs its head against the floor and rubs its face with its arms. Its movements produce no sound.

Agent Waker: Let's keep going.

The agents continue driving for 15 minutes. The circuit shows no signs of forming a loop so far.

Agent Murphy: I think the castle is getting bigger. Like we're getting closer. It's supposed to be a fake backdrop, do you think we'll reach it?

Agent Waker: I… Ah! Look, doctor. Here's Luigi.

SCP-666-FR-L is standing still at the side of the road, its wheels partly on the grass. It doesn't move as the agents approach. Dr Molitor immediately approaches the screen of SCP-666-FR.

Dr. Molitor: Antoine? Antoine, can you hear me?

SCP-666-FR-L: YES

Dr. Molitor: Antoine, can you tell us what's going on from your point of view? Is SCP… Is, er… Did Yoshi… Did Yoshi do anything?

SCP-666-FR-L: PEOPLE ARE COMING IN

Dr. Molitor: Okay, is… Is everything okay?

SCP-666-FR-L: THERES NO ROOM FOR THM

SCP-666-FR-L: HE PUTS THEM WHERE IT HURT

Dr. Molitor: What do you mean?

SCP-666-FR-L: THERE IS A MAN UNDER MY WHEEL

SCP-666-FR-L: WHEN I PLAY, HE SCREAMS

SCP-666-FR-L: I DONT WAN TO PLAY

SCP-666-FR-L: I WANT TO DIE

Dr. Molitor: Antoine, is… Is there a way, you think, to stop this?

SCP-666-FR-L: STOP PEOPLE COMING IN

Dr. Molitor: Yes.

SCP-666-FR-L: ASK HER MY SISTER

Dr. Molitor: Will she know? How may we find her?

SCP-666-FR-L: THE CASTEL

Dr. Molitor: Okay, we'll… We'll go there. To the agents. Waker and the others, let's get going.

SCP-666-FR-L: WAIT

Dr. Molitor: Yes?

SCP-666-FR-L: TELL HER THAT

The text disappears and does not reappear for a few seconds.

SCP-666-FR-L: THAT I AM SORRY PLEASE

Quelques secondes de silence.

Dr. Molitor: I will. Thank you, Antoine.

The agents set off again. The circuit then takes off in a long straight line towards the castle, which gradually grows until it obscures the horizon. After an hour and a half of play and exchanges cut short for the sake of clarity, SCP-666-FR-P appears in front of the agents. Its sprite is from behind, is confused by numerous glitches resembling human faces and is abnormally large, taking up the entire width of the road. Numerous corrupted human moaning sounds emanate from SCP-666-FR-1.

Agent Waker: To the other agents. Don't get too close. Summer, get ready to throw your blue.

Dr. Molitor: Sandra..? Sandra, can you hear me?

SCP-666-FR-P: yes

Dr. Molitor: Sandra, we… We spoke to your brother.

SCP-666-FR-P: i heared

Dr. Molitor: He said you knew how to stop all this. Is that true? Do you have an idea? You were the one who… Who spoke to yoshi first, so…

SCP-666-FR-P: break the console pelase

Silence for a few seconds.

Dr. Molitor: That's… Mh, that's impossible, Sandra.

Silence for a few seconds.

Dr. Molitor: It's too dangerous. There is too much residue… Hm… There are too many souls inside. It could blow up, or… Or do something really bad. Isn't there something we can do, from the inside, to…

SCP-666-FR-P: then leave

Dr. Molitor: What do you mean? You want us to… leave?

SCP-666-FR-P: you dont want to break the console then leave

Silence for a few seconds.

Dr. Molitor: What happened here, Sandra? Why are you… taller?

Silence for a few seconds.

SCP-666-FR-P: not enough room

SCP-666-FR-P: lot of people all alone

A louder screech briefly saturates SCP-666-FR's microphone. Agent Waker puts SCP-666-FR down on the table and stands up to pace back and forth.

SCP-666-FR-P: I didnt want to leav them all alone

Dr. Molitor: They… look like they're suffering, Sandra. Like they're hurt.

SCP-666-FR-P: im hurt to

SCP-666-FR-P: but im not alon anymore

Dr. Molitor cries silently.

Dr. Molitor: I don't know if I should be telling you this, but… Your brother told us to tell you that he's… That he's sorry.

Silence for a few seconds.

SCP-666-FR-P: sorry miss

SCP-666-FR-P: i dont forgive sorry

SCP-666-FR-P: hes like him

Dr. Molitor: Like your dad?

SCP-666-FR-P: no the other one

SCP-666-FR-P: he watch

SCP-666-FR-P: just watch

SCP-666-FR-P: and when he stop watching it was to late

Dr. Molitor: I understand.

SCP-666-FR-P: leave

The personnel present falls silent for a minute.

Dr. Molitor: To agents. Stop the game.


Conclusion:

No concrete solution found. The only thing we can do is bury this object far away, to prevent anyone ending up in it, and continue the search so that we can destroy the object safely. That's my only recommendation.

It's urgent for them. - Dr. Molitor


Update of Special Containment Procedures:

SCP-666-FR was moved in a dedicated box to Site Kybian on the night of 01/11/2004 to 02/11/2004 in an armoured van. The journey deliberately avoided any inhabited areas and was made at a minimal speed. More advanced containment was put in place as soon as SCP-666-FR arrived, in the presence of a brigade from the Department of Demonology.

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